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Woody Dufeu / BA (Hons) CGI and Visual Effects
Specialism – Game Environment Artist / Layout
Woody has dedicated his third year to refining his passion for Environment Art, culminating in an impressive large-scale environment within Unreal Engine 5. Drawing inspiration from a lifelong appreciation for captivating scenery, honed through A-level Photography and Media, and further developed through drone photography, Woody has a keen eye for detail and ambiance. His final project showcases his adeptness in Unreal Engine, strong modelling and texturing skills, and a foundational understanding of structural engineering, all vital for an aspiring Environment Artist.
Woody's project delves into the process of an Environment Artist and Level Designer within Unreal Engine 5. His research highlights the critical steps from conceptualizing an art style and gathering references to transforming 2D ideas into a realistic 3D environment. For his final piece, he crafted a medieval castle and town, meticulously populating the landscape with custom and pre-made assets, enhanced by blueprints to create a truly immersive scene. A particular focus was placed on atmosphere, utilizing volumetric fog and a dark, eerie setting to achieve a striking Chiaroscuro lighting effect through torches and braziers. This project not only demonstrates his technical proficiency in creating a playable and visually rich world but also his understanding of industry expectations, including the importance of modelling skills for unique assets and the crucial role of teamwork and communication in a collaborative environment.
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