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Sophie Davenport  |  BA (Hons) CGI and Visual Effects
Specialism – Character Artist / Hair/ Fur/ Marvellous and Clothes Design / Simulation
Sophie has been one of - if not, the, most talented character artists at Solent this year (and that's impressive), combining her own wonderful sense of narrative and artistic sensitivity with technical precision. Her work consistently shows depth, and a deep understanding of the full character pipeline, from concept through to engine implementation. She’s equally comfortable working in real-time game engines or high-end offline workflows, and brings a strong sense of visual storytelling to every project.
Her final major project centres on a game-ready survivor character, drawing inspiration from narrative-driven games like The Last of Us. From crafting a detailed backstory through to sculpting in ZBrush and building garments in Marvelous Designer, Sophie has approached the process with careful planning and creative focus. The result is a technically solid and emotionally resonant asset that speaks to her strengths in both art direction and pipeline knowledge.
Alongside the main project, Sophie has built up a series of smaller focused studies—covering hair grooming, texturing, and technical sculpting—each one showing her commitment to refining her skillset and exploring specialist workflows. Her work is consistently informed by industry expectations, particularly in optimisation, performance-readiness, and clean topology.
Active in the course community and keen to gather feedback, Sophie has presented her work at 3D London and continues to build strong industry connections. With a portfolio rooted in realism, storytelling, and professional standards, she’s well positioned for a role as a Junior Character Artist—with clear long-term ambitions shaped by studios like Naughty Dog and CD Projekt Red.  She is an exceptional artist and we can't wait to see what will be next!
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