BA (Hons) CGI and Visual Effects
Specialism – VFX Artist
Sophie Davenport
3D Character Artist | Real-Time & Offline Rendering | Creative Technical Specialist
3D Character Artist | Real-Time & Offline Rendering | Creative Technical Specialist
Sophie is a technically skilled and artistically driven character artist with a deep understanding of game engine pipelines and offline render workflows. With a strong foundation in sculpting, clothing simulation, and retopology, she brings a professional polish to every phase of the character pipeline. Her work is defined by an ability to blend narrative depth with technical rigour—supported by a clear focus on optimisation for real-time environments.
Her final major project reflects this balance: an original game-ready survivor character inspired by narrative-rich titles like The Last of Us. From early concept development—including writing a detailed backstory—to high-resolution sculpting in ZBrush and garment construction in Marvelous Designer, Sophie’s pipeline shows a high level of planning and creative discipline. Mini-projects in grooming, texturing, and technical sculpting further showcase her curiosity and investment in iterative learning.
Sophie is a collaborative presence in group critiques and active within the course community, attending 3D London to present her work and seek feedback. Her practice demonstrates clear awareness of industry expectations, supported by a strong portfolio that emphasises storytelling, realism, and performance-ready assets.
Now graduating, Sophie is aiming to enter the games industry as a Junior Character Artist, with a career ambition shaped by studios such as Naughty Dog and CD Projekt Red. She continues to deepen her knowledge of character workflows—both artistic and technical—while fostering connections across the wider digital art community
CONTACT ME
LinkedIn : https://www.linkedin.com/in/sophie-davenport-895949251/
Artstation : https://suuki.artstation.com/
Instagram : https://www.instagram.com/sdav.digital/


Below
Some examples of the various projects and live briefs that Robin has been working on throughout the year (including an exceptional Set Capture Reel). Contact him directly for further examples ..
BELOW
Further FMP shots -
Including a Keyed BG replacement with integrated Unreal modular level brought in for the rear lighting and final environment.