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BA (Hons) CGI and Visual Effects / Computer Games (Art) / Digital and Games Art Top-Up
Specialism – 3d Artist
Rhianna's project delves into Environmental Layout/Design, integrating complex simulation tests in Houdini against a Star Wars backdrop. After the project was started, from the initial plan of creating diverse environments, the focus shifted to a Star Wars theme, culminating in a chase scene sequence. This entailed leveraging Houdini skills acquired during pre-production mini-projects and venturing into Unreal Engine. 
The project's main objective has been developing skills in Houdini to prepare for career roles such as an FX Artist.  Rhianna's work has been heavily influenced by inspiration from Aleksey__n's work, particularly in the seamless integration of relevant simulations into corresponding environments.  The compositing was completed using Nuke.

Below 
" Repositioning the X-Wing to the rear of the box using a separate transform node in the new Geometry. Creating the water surface using the FlipContainer, FlipColide and FlipSolver node."
"the animation for this scene was changed twice. The first was the camera leading the ships through the canyon, which captured all the ships movements as it progressed backwards to the end point. The peer feedback for this shot was that the movement of the models were too rigid, moving almost like on a rollercoaster track. To solve this among other problems such as camera movement, the camera was repositioned to follow the lead Tie Fighter"
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