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Nikola Tschiedel  |  BA (Hons) Digital Arts (Top-Up)
Specialism – Games Artist / Character Artist / Illustrator
Joining us for her final year at Solent, Nikola has developed a fantastic and highly personal 2D concept art practice, with a clear ambition to enter the games industry as a character designer. Over the course of this year, she has built a solid understanding of industry-standard pipelines while refining her own visual storytelling approach—balancing strong technical fundamentals with an expressive, stylised art style.
Throughout the project cycle, Nikola has made smart decisions about how to structure her workload in a way that plays to her strengths. Beginning with broad explorations in worldbuilding, UI, and background design, she ultimately narrowed her Final Major Project to focus more deeply on what inspires her most: character design. The result is a cohesive, narrative-driven cast of original game characters—each supported by detailed character sheets, personality sketches, and a strong sense of visual identity.
Her process has included early shape exploration, grayscale rendering practice, and creative decision-making that links storytelling with design logic. Alongside this, Nikola has brought together elements from previous mini-projects to produce a short mock-up trailer—offering a polished glimpse of what her characters might look like in the context of a finished game. Software used across the project includes Adobe Photoshop and Blender, with a strong emphasis on clean, professional presentation.
Nikola’s practice demonstrates her awareness of industry expectations, including the need for collaboration, adaptability, and consistent design language. Her long-term goal is to work as a 2D concept artist in an indie or mid-sized studio, with aspirations to specialise in character design at companies such as Riot Games or Larian Studios. With her blend of creative focus, technical understanding, and reflective project planning, Nikola has laid a strong foundation for the next stage in her career.
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