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Nan Ni / BA (Hons) CGI and Visual Effects
Specialism – Hard Surface modelling and Prop Artist
Nan Ni is an fantastic environment and prop artist with a strong focus on modular workflows and asset optimisation for games. Her work blends technical precision with thoughtful visual design, underpinned by a clear awareness of contemporary industry standards and expectations.
Throughout her final year, Nan has balanced freelance commitments with personal development—delivering high-quality 3D assets for university projects while steadily refining her own pipeline knowledge. Her Final Major Project reflects this commitment: a strategic shift from a full environment build to a focused, game-ready generator asset allowed her to go deeper into the details of sculpting, retopology, UV mapping, and texturing. Inspired by the visual language of Mass Effect: Andromeda, the project showcases her ability to manage complex hard-surface forms while retaining a strong sense of style and functionality.
Nan’s high-poly sculpt demonstrates confident use of ZBrush and Maya, with a clear focus on clean topology and efficient modelling. Her decision-making throughout the project has been shaped by external feedback and production logic—key attributes for any junior artist working in a studio environment. She is now working toward a full real-time render, with strong foundations already in place for baking and texturing in Substance Painter.
With a growing portfolio of modular assets and prop studies, Nan is building a versatile skillset geared toward both stylised and semi-realistic art directions. Her work ethic, adaptability, and attention to detail make her a strong candidate for junior roles in environment or prop art teams.

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