Nan Ni / BA (Hons) CGI and Visual Effects
Specialism – Hard Surface modelling and Prop Artist
Nan Ni has consistently demonstrated her dedication to developing high-quality 3D assets, evident in her freelance projects for the university. Her Final Major Project reflects a thoughtful and iterative approach to mastering modern game industry pipelines, with a keen focus on modular asset creation and procedural workflows. Nan's journey showcases her commitment to balancing artistic vision with technical precision, a crucial skill for any aspiring environment or prop artist.
For her Final Major Project, Nan made a strategic pivot from a large-scale environment to a game-ready generator prop, inspired by Mass Effect: Andromeda. This shift, guided by valuable industry feedback, allowed her to deeply explore a complete high-to-low-poly pipeline, honing her skills in hard-surface and organic sculpting in ZBrush, retopology and UV unwrapping in Maya, and the foundational understanding of baking and texturing. While the full pipeline to final render is a work in progress, her high-poly sculpt of the generator is a testament to her significant development in sculpting workflow, modular thinking, and shape control. This project not only serves as a strong portfolio piece but also demonstrates her practical understanding of balancing ambitious creative goals with realistic production timelines—a critical skill for any junior role in the industry.
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