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BA (Hons) CGI/ Film Visual Effects/ Digital Arts Top up
Specialism – Environment Artist
3D environments are used within the film and games industry to fill scenes and create an atmosphere to support a storyline and gameplay. To showcase and improve skills as an environment artist, a recreation of an environment with a specific atmosphere was done in this project made. This would display strengths and develop inexperienced areas. The environment chosen for this process was Ngepi camp treehouses, located within Namibia.
This project’s creative goal seeks to attract tourism and recreate the warmth from the sunrise at the location that was experienced. The technical goal aims to improve and showcase the required skills of a 3D environment artist, this was a necessary project that will be used to demonstrate skills when applying to jobs in the future.

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Above
Plank’s asset that was developed after feedback.  A large section at the front of the treehouse has a curved cut. This was done by using a Boolean. The texture resolution on this asset was increased to better match the resolution of the plank variation to keep a consistent texture quality with the asset size difference.
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