Joshua Buck / BA (Hons) CGI and Visual Effects
Specialism – GAME ASSETS WITH A FOCUS ON TEXTURE WORK.
Josh Buck is an incredibly driven and skilled hard surface modeller with a keen eye for detail and a knack for embedding narrative directly into his work. He's honed a strong skillset, particularly focusing on texture work to produce compelling game assets.
For his Final Major Project, Josh is diving deep into creating a realistic asset pack for an old garage storage space, featuring a collection of grungy, aged items like a rusty bike, old furniture, and camping equipment. This project directly aligns with his personal goals of expanding his expertise in hard-surface modelling and texturing, with a strong focus on preparing his work to be game-ready for major titles. He's particularly fascinated by how artists condense assets while preserving visual quality, and he's actively researching new techniques to achieve professional-level results.
Having already successfully completed mini-projects that involved creating a 1980s Magnavox Touch-Tune Colour TV—covering the full pipeline from modelling to texturing and rendering—Josh is well-prepared to tackle this ambitious final piece. His aim is not just to produce high-quality assets, but also to develop a consistent workflow for presentation, including creating a rendering template in Unreal Engine for quick scene setup and turntable shots. Josh's dedication to mastering industry-standard tools and his strategic approach to portfolio development make him a strong contender for junior positions in game studios like Naughty Dog or Techland, where assets truly reflect the world they inhabit.
CONTACT ME
ArtStation: https://www.artstation.com/joshb12
The Rookies: https://www.therookies.co/u/joshb12
LinkedIn: https://www.linkedin.com/in/joshua-buck-614a6a252/
