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BA (Hons) CGI/ Film Visual Effects/ Digital Arts Top up
Specialism – Houdini / Tech Artist
The goal of the project was to develop innovative approaches to intricate FX and to explore a range of visual styles.  Complex motion graphics sequences were created featuring a diverse range of FX and a highly detailed, realistic CG environment. Additionally, throughout the production, tools were produced that can be used in future projects. The tools are versatile, solve complex problems that aren’t easily overcome and create unique customisable effects.

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Recent Showreel link
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https://vimeo.com/830261322

Above
For coherency, the pyro FX in the sequence are driven by the same forces as the grain simulations and use the grain points as sourcing points. Pyro sourcing inherits velocity from the grains however with inverted velocity, this means that as grains move smoke is produced with an initial velocity in the opposite direction of movement. 
This creates the effect of the grains propelling forwards with a smoke trail being exerted behind, producing extremely dynamic results as the smoke sourcing is directly impacted by the velocity of the grains. When grains suddenly accelerate due to forces, motion is reflected in the smoke as it is exerted at a higher velocity. This effect enhances the composition and ties together large-scale complex grain movements which makes the animation more readable
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"The advection volume was generated from the simple input curves and modulated with a VOP network to create vectors in varying directions. This was achieved through calculating the cross product of the point normals of the input curves and blending this with the input normals"
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