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Jack Slater | BA (Hons) CGI and Visual Effects
Specialism – 3D Character Artist / VFX Artist
Jack is a skilled 3D character artist with an IMDb credit for Apocalypse Box, where he contributed to both technical execution and narrative development through story-led design, sculpting, and high-quality PBR texturing.
Specialising in game-ready character creation, Jack’s Final Major Project demonstrates confident control of the full character pipeline—from sculpting in ZBrush and retopology in Maya to advanced texture work in Substance Painter. His work leans into a semi-realistic to realistic aesthetic, with a particular focus on horror and creature-based designs, always optimised for in-engine performance.
For this project, Jack developed two fully textured and optimised characters: one inspired by Terracotta warriors with cultural detailing, and another featuring hair cards and advanced surface texturing. He has spent the year focusing on his ability to balance high-fidelity detail with efficient topology and project scale management.  
His process was shaped the pre-production module, planning three focused mini-projects : texture fidelity, character grooming, and workflow structure. This foundation has helped him establish a professional pipeline.
With a production-ready skillset spanning ZBrush, Maya, Substance Painter, and real-time engine workflows, Jack is building a portfolio that reflects both narrative intent and technical strength—positioning him well for roles in character art across games and cinematic pipelines.
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