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BA (Hons) CGI/ Film Visual Effects/ Digital Arts Top up
Specialism – 2D Artist
There are several factors, such as the pricing, the gaming mechanics, or the game's Illustrations, that affect the decision of which game to play. Illustration is powerful and has been used in numerous contexts, such as in video games to visually express narratives or emotions. The purpose of this project is to study and experiment with illustration styles and Spine 2D which is a widely used program in the mobile game industry, to apply the knowledge gained in this project to develop the next works to be better and more interesting by combining the two knowledge. Gacha and Splash Art styles' different points which will be used will be presented initially. Following that, the steps for producing the illustration are provided, starting with concept research

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This character was influenced by Chinese fantasy action films, which are based on their mythology. As a result, the character's clothes will be traditional. However, to give the outfit a little more contemporary look, they altered a few details like the boots and the use of belts that were not historically relevant
“For this scene, I managed to set up global wind throughout the cinematic and have it affect the foliage, trees and smoke as the turbine of the windmill is turning. This was another critical property which helped the scene flow and appear more dynamic showing physical environment behaviours.”
Please see more of my Artwork here: @yangwa_diary
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